Mobile apps

A subscription app built to be kept,
not cancelled after one free month

A subscription app's real test happens the month the free trial ends. We build the retention mechanics, content cadence, progress tracking, renewal messaging, alongside the paywall itself, because a subscription product that only gets the billing right still churns.

from$6,500
Timeline6 to 10 weeks
What is includedTiered access structure (free, paid tiers) matched to your content modelIn-app billing through Apple and Google's subscription APIs, compliant with their rulesContent cadence and release scheduling that gives subscribers a reason to keep checking inRenewal and dunning handling (a failed payment should not silently cancel a subscriber)Push notifications tied to new content or renewal events, not generic re-engagement
2,179products and subscription-style offerings catalogued on a marketplace we built and run
14content modules running on one subscription-adjacent platform we shipped in production
20-40%typical first-month churn without a deliberate renewal and content-cadence strategy, industry benchmark

What it is and who needs it

A subscription content app gates content behind tiers, charges recurring in-app billing through Apple and Google, and depends entirely on whether subscribers find a reason to keep paying past the first cycle. It is for a content creator, media brand, or niche community productizing its content as a recurring subscription instead of one-off sales or ad revenue, where retention economics matter more than any single feature.

The billing integration is necessary but is not the hard part. The hard part is the content cadence and renewal experience that decides whether someone keeps paying in month two.

What is inside

Tiered access is structured around your actual content model, free versus paid, or multiple paid tiers, with in-app billing built to Apple and Google’s subscription APIs and their review requirements, since getting this wrong risks a store rejection that costs real time. Content cadence and release scheduling give subscribers a concrete reason to keep opening the app, because a subscription with no fresh content quickly feels like a bill with nothing attached.

Dunning handling matters more than most teams expect: a failed card should trigger a retry and a grace period with clear messaging, not an instant cancellation that loses a subscriber who would have happily updated their payment method. Push notifications are reserved for new content or renewal-relevant events, and analytics tracks churn, renewal rate and engagement by tier, the numbers that tell you which tier and which content cadence are actually working.

We also build in the operational detail that affects renewal more than any single feature: a cancellation flow that asks why, honestly, rather than hiding the cancel button to trap a frustrated subscriber who will churn anyway and leave a bad review, a win-back offer triggered automatically a short time after cancellation rather than never, and a usage-based prompt that nudges a subscriber who has stopped opening the app before the next renewal charge, not after a complaint. Family or team plans, if your content model supports them, share billing but keep individual progress and preferences separate.

How we build it

  1. Define the tier structure around real content value. What is genuinely worth paying for versus what stays free, decided before any paywall is built.
  2. Build billing to the platforms’ actual rules. Apple and Google’s subscription APIs and review requirements, followed precisely to avoid rejection.
  3. Design the content cadence as a retention mechanic. Not an afterthought once the paywall works.
  4. Build dunning handling properly. A failed payment gets a retry and a grace period, not an instant loss.
  5. Launch with churn and renewal analytics. The data that tells you which tier or content type is actually retaining subscribers.

Timeline and price

Tier Price What’s included Timeline
MVP from $6,500 Tiered access, in-app billing, basic content cadence 6 to 10 weeks
Production from $12,000 MVP plus dunning handling, multiple tiers, churn and renewal analytics 10 to 14 weeks
Full control, handover-ready from $20,400 Everything in Production plus full handover documentation for your own team 10 to 14 weeks

What you own at the end

Subscriber, tier and content data in your own database, and the app under your own Apple and Google developer accounts, subject to their store policies but fully owned and operated by you, not us.

See the e-commerce service page for how we approach recurring revenue and billing generally, and the loyalty and rewards app and news and media app pages for adjacent retention-driven builds. For infrastructure, see in-app subscriptions (App Store, Google Play) and subscription-billing-with-dunning. For real examples of subscription-adjacent products we have built, see ProBay’s marketplace with Telegram Premium and Stars and the 14-engine game club platform.

Building a subscription product and worried about churn the month the free trial ends? Get in touch and we will scope the retention mechanics before the paywall.

FAQ

How much does a subscription content app cost?

From $6,500 for tiered access, in-app billing and basic content cadence. Dunning handling, multiple tiers and engagement analytics typically add $3,000 to $6,000.

How long does it take?

6 to 10 weeks once your tier structure and content release cadence are defined. Apple and Google's subscription review process can add buffer time beyond the build itself.

What happens when a subscriber's payment fails?

A dunning flow retries the payment and gives the subscriber a grace period with clear messaging, rather than an instant, silent cancellation that loses a subscriber who would have happily paid once their card updated. This is standard practice we build in from the start.

Who owns the subscriber data and the app?

You. Subscriber, tier and content data live in your own database, and the app ships under your own Apple and Google developer accounts, subject to their subscription policies but owned and operated by you.

Can we use Apple and Google's in-app billing, or does it have to be our own payment system?

For digital content consumed inside the app, Apple and Google generally require their own in-app purchase APIs, and we build to that requirement rather than risk a store rejection. We will tell you clearly where their rules apply and where an external payment flow is actually allowed.

Start here

Tell us the problem.
We bring the system.

A 30-minute call, a written plan with numbers within 48 hours, no obligation. If we are not the right fit, we will say so and point you to someone who is.